![]() ![]() Next, choose player settings and press OK Third, choose bind keys and bind F5 and F6 to the "add friend" and "add enemy" key functionsįourth, choose ctfbot settings (reduce bot skill level to 0) Next, select maps and add the maps which correspond to the map names in /ctfbotp/maps/ Run the win32 program "ctf bot coordinator.exe"įirst, set the directory where "quake" is located on the host drive (such as c:\quake or c:\dosbox\hdd\quake) Only ctfbotp pak0.pak file is required in game, so ctf map paks from 3.01 and 4.0 may now be removed (named pak1.pak and pak2.pak) Using the pak.exe tool, extract these bot supported maps from the ctf map packs and copy them to /ctfbotp/maps/: Įxamples of extracting maps with pak.exe: ? Reply 1 of 7, by mr_bigmouth_502Įxtract above archive into /quake/ctfbotp/ĭownload pak.exe tool: /quake/quakeforge-tools-0.5.5-win32.zipĮxtract pak files and rename to pak1.pak and pak2.pak I'm now working on a patch to increase my skill against these bots. This download should also work with glquake (9x in dosbox). These bots are rated very highly and provide deathmatch (free-for-all and teamplay) gameplay with much lower system requirements than UT99 and Q3. The bots have waypoints for hundreds of maps which makes for realistic gameplay with the bots. There is a setting to override this behavior, but I haven't yet found a way to implement it. The "b" on the keyboard will add bots during a game and then the bots will disappear after the round is over. The "heapsize" setting is recommended at 192000, but the only problem I've had is with loading the map.cfg instead, choose one of the maps-partX.cfg files and rename it to maps.cfg to load that subset of maps (first preserve/backup the original maps.cfg file). The "heapsize" at 48000 kilobytes (48mb) will require additional memory in dosbox "zone" is in kilobytes, too. ![]() Quake.exe -game frikbot -listen 16 -zone 2048 -heapsize 48000 Ensure that the downloaded mod is in a subdirectory named "frikbot". ![]() To enable the "frikbots" in Quake, I had to rename quickstart.cfg to autoexec.cfg. This download requires the original DOS version of QUAKE.EXE, CWSDPMI.EXE, and the ID1 subdirectory with PAK0.PAK and PAK1.PAK game files. This configuration is also CPU dependent and does not require the 3d functions of a video card especially a good fit for systems with an onboard GPU or for a non-Windows host.Įxcellent guide for Quake deathmatch with bots:Īnd the single download necessary to enable bots in Quake: There are Win9x versions with extended graphics, but this would require additional work to setup 9x in dosbox the DOS version seems sufficient if the resolution is 640x480 or higher (tested in a low-end core2duo system). Quake with bot support is a good fit with dosbox as it is a 3d FPS title with DOS support. ![]()
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